00:00
00:00
Krinkels
Matt "Krinkels" Jolly

Matt @Krinkels

Age 42, Male

Artist/Game Dev

Philadelphia, PA

Joined on 12/18/99

Level:
44
Exp Points:
20,724 / 21,490
Exp Rank:
849
Vote Power:
8.48 votes
Audio Scouts
1
Art Scouts
6
Rank:
Police Officer
Global Rank:
10,283
Blams:
387
Saves:
526
B/P Bonus:
10%
Whistle:
Normal
Trophies:
114
Medals:
569
Supporter:
7y 26d
Gear:
4

Krinkels's News

Posted by Krinkels - January 21st, 2014


1534_139035406613_splash.jpg


Posted by Krinkels - December 19th, 2013


The holiday's have scattered the Swain and I to the four winds.  In the meantime I'm just plugging away at mc11 and comm artwork.  Expect a meaningful update in the very earliest parts of Janurary. I'll probably be answering questions over at teammadness.tumblr.com too.


Posted by Krinkels - November 21st, 2013


I don't know guys I think this gun needs more upgradability...

This is seriously getting exciting. We're grinding as hard as we can to get a playable something to you guys soon. We're tired of being all talk about it and frankly you gotta see what we've been up to. It's fledgling, but it's promising as hell and we hope that you'll see where we're going with this.

Also nalem's got a kickstarter going, give it a look.

Upgrades...


Posted by Krinkels - November 8th, 2013


Just cause the mental image conjured by the potential of this dual wielding system was worth sharing.

Late night game-talk


Posted by Krinkels - October 18th, 2013


Swain hit me with the very first incarnation of AI and ragdoll in this simulation where one badguy will just walk at you until you shot him, where he flops to the ground (rather majestically).

There's something fucking horrifying about it, though, every time you shoot him he just snaps back up after a second and starts walking towards you again.

So I spend a good few minutes raising my blood pressure just running away from this thing and shooting at it.

PN2 might take a page from modern horror games, because of this

OKAY, SO


Posted by Krinkels - October 16th, 2013


The communication between Swain and I has me chomping at the bit to get something playable at least recorded so that we can start handing out substantial samples of what we're working on. It's pretty exciting stuff to see the potential laid out before us. But hey, I'm starting to get the hang of 3d modeling and animation, which only further fuels my complete and total enthusiasm, in some ways it's easier to manage than the mess of symbols Flash wound up with. Fire off any questions you might have and I'll try and answer 'em.

Also it didn't really feel like I was working on a madness game until I modeled up a mac-11, so, here's that. :D

Bleeeender


Posted by Krinkels - September 22nd, 2013


Alright, so, Madness day! Already a good bunch of great submissions! Many huge thanks to anyone who kicked in their bit of Madness flavored work so far! Can't wait to see what else gets submitted. In case you hadn't seen it yet, be sure to check out what I threw out there, Incident:1000A.

Though, more importantly, I'm thrilled to explain what Swainand I have been yelling at eachother about over the last long while; Project Nexus 2. We're going with the unity build, Why unity? Because Flash simply can't handle what we're trying to bring to the game, truth be told Nexus was stripped of a litany of features that couldn't be added because of the limitations of the Flash environment. With the Unity engine, we can go full 3d, and have a greater command of creative control over what we want to offer. The greatest challenge will be maintaining that madness feel in the third dimension, but given the general levels of awesome coming offa my main man Swain, I think we can deliver something you might enjoy. To actualize this, we're intending to run a kickstarter to ensure that we don't have to get jobs washing dishes, keep an eye out for that.

You can keep up with our development blog here: http://teammadness.tumblr.com/

And of course, I'll be posting semi-regular updates on the Madness Combat facebook page.

Alright I gotta go check out more MD2013 animations and arts and whatnots...

Madness Day 2013, Project Nexus 2 announcement.


1

Posted by Krinkels - September 22nd, 2013


Holy moly it's already here! Here let me get my things together, summon a Swain, and grab something caffeinated. I'm bumping into walls runnin' all over the place. Need to sit down and check out all the cool stuff coming through the portal today.

In the meantime, check out this cartoon I made for you guys :3

http://www.newgrounds.com/portal/view/625554

Madness Day 2013! I'm awake, I'm here! Have stuff!


Posted by Krinkels - September 6th, 2013


IT'S STILL A THING, DAMN IT.

WHAT ARE YOU MAKING?

MD2013


Posted by Krinkels - August 14th, 2013


HOLY CRAP GUYS!

Madness day 2013 (september 22) is coming up way too fast!

What are you guys bringing to the table for this, hm hm hm hm? Something black and white and red all over I hope.

Madness day is coming up fast!