00:00
00:00
Krinkels
Matt "Krinkels" Jolly

Matt @Krinkels

Age 43, Male

Artist/Game Dev

Philadelphia, PA

Joined on 12/18/99

Level:
45
Exp Points:
21,868 / 22,480
Exp Rank:
809
Vote Power:
8.59 votes
Audio Scouts
3
Art Scouts
10+
Rank:
Police Officer
Global Rank:
10,205
Blams:
387
Saves:
542
B/P Bonus:
10%
Whistle:
Normal
Trophies:
137
Medals:
605
Supporter:
7y 9m 20d
Gear:
4

What the hell? I forgot to change the difficult to easy and I didnt feel a diffrence in the boss except i didnt see a LIGHT machinegun

Erm It still says Version 1.3 not 1.4 and also It said last updated 3/25/2012

Me a Bug finder I found a bug where When I attacked I started lagging when I stopped I stopped lagging when I did one punch the lag apears then stop

how do you kill the giant armored dude on wave 11-12?

I wonder, do the ATP and OBSV agents behind the glass feel any discomfort that they basically have to study their fellow yellow bloods being slaughtered en masse on the medium levels, and that they may too end up in the arena?

that mag in level 7 is hard

nice game!
and also, i have a idea for the next madness series animation.
it should be a double episode, where Sanford and Deimos land/crash their chopper, and get their new outfit and weapons, before 7.5

meanwhile Hank fight demon tricky, so actualy can see what happened.

1. There is no menu button on the squad screen;
2. Lol: <a href="http://forum.touki.ru/gallery/4f745a997c351.png">http://forum.touki.ru/gallery/4f745a997c351.pn g</a>

Got a golden M-249, Tricky, Jebus and Krinkels <a href="http://i805.photobucket.com/albums/yy334/baka2345/goldenm-249.pn">http://i805.photobucket.com/albums/yy334/baka2 345/goldenm-249.pn</a> g
U jelly ?

Ey what the fuck?
You guys deleted my 72 level at arena combat :C

What If you add so the dead boddies disappear after a while, that will make the lag a bit less for the higher waves. It can be turned on and off in the option menu.

Delamortes: They actually rasterize after they die. They need hardware power when they are alive. So it lags most when there are too many enemies alive.

What the fuck is with all the bitching about the golems? They're not THAT hard to kill, I don't want them toned down that'll ruin the challenge in the higher levels of the Arena...Anyways, good game Krinkels.
Looking forward to those new episodes! Will you tell me when you are planning on releasing one if I'm good? :3

for anyone having problems with the metal guys:

1. melee the shit out of thoose suckas, it can be hard, but its the best way.

2. when their helmets wears off, fill em with holes! seriusly, just lay down some pepper in their heads, theyll go down in no seconds.

This is a bit off topic, but how does Deimos light cigarettes with his thumb while the guards need to use lighters? Magic?

My campaign restarted on update.

FluidMotion: It's not that they're hard to kill. They just cause a a shit ton of lagg on LOW quality on higher levels. Coupling that with the fact that they can knock your weapon out of your hand whenever you get close to them, and you get what ends up being an over powered enemy that otherwise wouldn't be.

"baka234
10 hours ago

Got a golden M-249, Tricky, Jebus and Krinkels <a href="http://i805.photobucket.com/albums/yy334/baka2">http://i805.photobucket.com/albums/yy334/baka2 </a> 345/goldenm-249.pn g
U jelly ?"

I have Hank, Jebus, Tricky, Deimos, Sanford, AND Krinkles, plus a large cache of weapons of all colors taken from the cold dead hands of my fallen enemies. What I don't have, though, is a screenshot.

I am not jelly ^_^

whats really funny is that you don't need to kill the big guys to complete the wave in arena mode =D

Great Game
And it's cool your adding more stuff in the future and my arena mode character is lvl 59+
and i spotted a few bugs like in arena mode sometimes the squad member just walks in one place
and in story mode i tried not using hank in hard difficulty but i died and it was mission failed but it still showed the (spoiler alert) the ending sequence even though i died.

More Results