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Krinkels
Matt "Krinkels" Jolly

Matt @Krinkels

Age 43, Male

Artist/Game Dev

Philadelphia, PA

Joined on 12/18/99

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sorry i meant A.A.H.W not O.A.H.W

This looks really promising. I'm looking forward to it. Keep up the good work.

SCP 2013

That guy is a hacker! RUUNNNN!!!

Can we at least help you guys?
like voice overs? or at least some technical help?

Not the classic cartooney 2D madness that we enjoyed, but I still encourage you to try something new.

Krinkels, it sounds perfect for the zombies, keep it the way it is for the zombies!

Sounds great for zombies or abominations, mag agents etc. Something that's resistant to bullets and meant to be terrifying.

Jesus Christ How horrifying. Also, like my last question stated in the last blog post, do you guys have a specific time frame when you think this game is going to be released?

hahahha NO

SCP-2013?D: sounds scary!

Anyway this can be a nice idea to add some horror elements into a game. Episode 1,5 of PN1 was basically Resident Evil story, some sort of side-scrolling survival horror with limited ammo and running abominations and grappling zombies

Oh god the cell shading

Here's hoping the AI will be slightly more sophisticated by the end of development.

Is there going to be an experimental mode? Like in Madness Interactive where you're in a room and you have some options such as spawning some weapons, invincibility, and enemy AI. I think it might be fun to just mess around sometimes with the game and maybe even get some practice from it.

You said earlier that it'll run better than Flash. Does that mean there'll be more graphical settings to turn down, or it'll just be naturally superior? Or both? Really hoping for an option to have the corpses fade away. Good luck, man.
Oh, wait. Will the soundtrack be exclusively the product of the great Cheshyre, or will there be a Killbot kind of thing again? I might have a few suggestions, if you're interested...

So are you guys going to be physics into the guns on the floor so they actually fall over. Also I hope that the gentleman in the bottom lefthand corner will eventually learn how to properly hold a firearm, because he appears to be gripping it somewhere between the trigger guard and the magazine.

You have no idea what 'in development' means, do you?

So, while this game in in development will other projects like the next madness combat episodes be suspended?

hello?
srsly can we at least help you?

can we help? like suggesting or doing techincal help?
or voiceovers?

so awesome!
I wish I could somehow participate in this process of creation, but being an audience is great too.
Thank you for everything!

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