MADNESS: PROJECT NEXUS WORKSHOP PREVIEW
Truly excited to pass along the progress Swain and the rest of the Modding beta team. I've had very little to do with this step of the journey but I have been watching over the shoulders of the people working on it, and offering help to the artists who are putting together the first run of mods that will appear in the Steam Workshop. It's unreal, at release we really didn't think this game could support workshop but Swain performed miracles, here. More data on how that's coming along in the article linked above. One mod pack I'm particularly excited about is Lurk's stab at a making high definition versions of what exists in the game, a proper remastering. Very exciting.
Madness Combat 12 Update
I'm not making MC12 into two parts, I've decided to tell the whole story in a single entry and it's going to take a bit longer as a result. I've got too many ideas for what needs to come next to spend this long here. The music will be good and the audio will be crunchy as hell if the animation isn't up to snuff. There'll be something of value in there. There's a bit where sanford has a lever gun and it's pretty cool. Bless Cturix and Cheshyre for making the animation GOOD.
For cartoons after MC12 I'm going to be making a team to expand on what I go, or going to be reaching out for assets once I have a punchlist of all the things I need. Things might get disjointed... I'm too old and tired to handle these mammoths on my own, especially given that game development has long cemented itself as central to my schedule, leaving me with less time to focus on animation, or even art. I'm aware of, and frightened of, the need to organize and communicate effectively, but I think I can handle it. We'll see.
Thanks for hanging out, guys, and how could I forget? It was awesome to meet some of you guys last weekend at PICO DAY.
Crawdad
Hey Matt how's life
Krinkels
Doing alright. :)