00:00
00:00
Krinkels
Matt "Krinkels" Jolly

Matt @Krinkels

Age 43, Male

Artist/Game Dev

Philadelphia, PA

Joined on 12/18/99

Level:
45
Exp Points:
21,868 / 22,480
Exp Rank:
809
Vote Power:
8.59 votes
Audio Scouts
3
Art Scouts
10+
Rank:
Police Officer
Global Rank:
10,205
Blams:
387
Saves:
542
B/P Bonus:
10%
Whistle:
Normal
Trophies:
137
Medals:
605
Supporter:
7y 9m 19d
Gear:
4

Location, Location.... walls?

Posted by Krinkels - September 17th, 2014


https://www.kickstarter.com/projects/500655604/madness-project-nexus-2
You want to talk about a nailbiter?  Six days to go and just over 6k left to hit the Kickstarter goal.  the 840 of you that backed so far are the very wind beneath our wings and it's not too late to get in to that early beta access!

BUT OH LOOK, MORE JUNK FROM THE CONCEPTART SKETCHBOOK :V

The Industrial Zone is one of the first places we started fleshing out, the very production center of the city.  Walled off like every other sector this place has become not only extremely defensible, but valuable.  The civilian and paramilitary forces that occupy this area operate the facilities to produce power, weapons, ammunition, and even food (but not flavor).  They've likely struck agreements with just about every other active organization within the city, exchancing protection for goods, and with their own armed force one to be reckoned with, they aren't entirely reliant on the rest of the city.  Cutting this place down will create nothing but problems, but hey, that choice is yours.... what better way to move about than when everything is a nice, easy-to-get-lost-in mess? 

The Greater Walls divide the city up into managable zones and sectors.  These massive, multistory steel and concrete walls present an oppressive presence from every vantage point in the city.  Originally developed to control and monitor the city's population.  However, with recent developments they've taken on the role of outbreak containment.  The hollow areas around the doors contain security rooms and barracks, and with it they can be breached for quicker traversal, but compromising the containment angle will have consequences... speaking of the whole, -chaos- angle....

1534_141097686283_concept_location_industrialZone.jpg

1534_141097689393_concept_location_greaterwalls1.jpg

1534_141097692312_concept_location_greaterwalls2.jpg
 


Comments

Looking nice. Can't wait to get in there and play the game!

I backed the game for $1

Yes! I really like getting lost and finding my way out!!! (I'm serious).

Fivestar,

like in a Skyrim dungeon, you get turned around, but you don't have a Map, and then you have to dig your way out.

such architecture!

it remind me of Attack on Titan...

I really like the idea of you being able to blast through the wall into this place.

To look on the bright side, maybe some other savior just waits until the final hour.

can't wait to play it! XD

Those walls and systems are standardizing the M:PN2's madness world.

Oh man!50,000 reached.Getting closer...

Looks like the game is coming together nicely.
BTW, if the kickstarter doesn't make it (if it won't, i'm sure it will be close as hell) you guys should just open a Paypal for us so we can donate there all the time. Also, would be cool to buy you a beer once this is complete.

There's always patreon.com, too.

What are the walls made of though?

these great walls, kinda reminds me ''attack on titan''

Resembles any kind of cyberpunk post-apocalyptic dystopia. Maybe even Warhammer 40000.

Well shit my balls out of my anus, we just hit it just 2 minutes ago.

It's a go!

Goal reached!

Let's hope these mega-backers aren't just screwing with you.

Congratulations, biggun.
$56,443 pledged of $56,000 goal. You did it, buddy.

sadly not Gibb a bunch of recent large donations were fakes the real goal is still about 3k off at the moment any amount you guys can lend would help