https://www.kickstarter.com/projects/500655604/madness-project-nexus-2
You want to talk about a nailbiter? Six days to go and just over 6k left to hit the Kickstarter goal. the 840 of you that backed so far are the very wind beneath our wings and it's not too late to get in to that early beta access!
BUT OH LOOK, MORE JUNK FROM THE CONCEPTART SKETCHBOOK :V
The Industrial Zone is one of the first places we started fleshing out, the very production center of the city. Walled off like every other sector this place has become not only extremely defensible, but valuable. The civilian and paramilitary forces that occupy this area operate the facilities to produce power, weapons, ammunition, and even food (but not flavor). They've likely struck agreements with just about every other active organization within the city, exchancing protection for goods, and with their own armed force one to be reckoned with, they aren't entirely reliant on the rest of the city. Cutting this place down will create nothing but problems, but hey, that choice is yours.... what better way to move about than when everything is a nice, easy-to-get-lost-in mess?
The Greater Walls divide the city up into managable zones and sectors. These massive, multistory steel and concrete walls present an oppressive presence from every vantage point in the city. Originally developed to control and monitor the city's population. However, with recent developments they've taken on the role of outbreak containment. The hollow areas around the doors contain security rooms and barracks, and with it they can be breached for quicker traversal, but compromising the containment angle will have consequences... speaking of the whole, -chaos- angle....
Demoo
Looking nice. Can't wait to get in there and play the game!