No, we didn't skip the country with the dosh. Long story short the cash from Kickstarter took a little while longer than we expected to hit so Swain and I had to fight off the bills with a little side work (that delicious starving artist lifestyle). At present Swain is feverishly cobbling up an editor for me to use to actualize the mountain of maps and concept art that I've been banging out. Having never planned something of this scale, this step of development has been a learning experience, as well as a hell of a lot of fun, I won't lie.
What's next?
We keep working. Somewhere in the next 3-5 weeks I'll be in philly, working under the same roof with Swain on this which with severely accelerate development. You can only get so much of an idea across in text or over Skype. The giant gnarly stack of conceptart, maps, notes, characters, ect all will be transforming into a game over the months, and it's going to be pretty rad.
Pic related, a whole bunch of really ugly broadstrokes world map art:
ChazDude
Take your time, there's always likely to be delays along the way, that's the problem with big projects like this.
Besides, this is already looking pretty rad :]