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The infamous A.A.H.W., a dangerously focused, singular purpose army whose members are fanatically loyal and devoted to their leaders, as mysterious as they are. Unlike the MERCs, they seem to operate without a clear chain of command on the field, making them impervious to morale drops brought about by having their infrastructure shattered. They'll fight like maniacs to the very last man, and operate with uncanny coordination. Each member of the A.A.H.W. can assume any role needed, everything from kamikaze melee runners to heavy gunners. A faction to be reckoned with, especially considering their one goal is to snuff out the disharmony brought about by Hank's existence.
The kickstarter is chugging along rather well so far, people! With an impressive 759 backers to date with 8 days to go, you guys are incredible with the support shown so far. Everyone who's chipped in to date, all the way to midnight tonight EST will be getting the exclusive outfit pack! Be sure to check out the page to give it a look!
Want to support, but can't pony up the 15 for early access? There's always Thunderclap!
All you need to do is click in to support with Facebook, Twitter or Tumblr and it'll tie you in to a rush getting the word out as the Kickstarter comes to a close in a bit effort to make this game happen!
AWith only 13 days left on the kickstarter we find ourself in a bit of a pickle as the whole thing seems to have floundered to a halt. This steam greenlight will do us no good if we can't actually create the game, guys! Swain and I want to work on this full time with our undivided attention, and have the ability to communicate face to face on the matter. That is to say, if this kickstarter fails the two of us will have to backburner this project while we pursue day jobs flipping hamburgers to keep the lights on meaning production on Project Nexus 2 will grind to an agonizing crawl.
We have a phoenominal 579 backers on our kickstarter, and I can't thank you guys enough for the support we've been given so far, but with over eight thousand of you amazing people voting for the Steam greenlight that means only 7% of you have put your money where your vote is. If just a fourth of that eight thousand chipped in the 15 for the early access beta and a copy of the game we could be seeing the early acces out as early as janurary.
On top of that, eight thousand pre-orders would let us reach every one of our stretch goals outlined on the kickstarter page! That is to say; we need your help! Help us serve you!
Take a second look if you haven't already, this kickstarter desperately needs the help of every devoted Madness fan there is: https://www.kickstarter.com/projects/500655604/madness-project-nexus-2
Also, have some artwork! Something that bugged me about Nexus 1, that we started to address in Nexus 1.5, is the homogeneous nature of the battles. With the introduction of factions we'll see a very distinct variety in battles when dealing with the different groups. The MERCs are heavily leader based, for instance, buffing their squadmades's accuracy, morale, and even their AI. Taking these guys out will cause all sorts of disharmony in the ranks.
Oh, and the bandits. Those lovable, opportunistic, cowardly scavengers. Not so much a 'faction' as a bunch of dangerously far flung splinter groups stealing, looting, and killing for sheer pleasure. They are as every bit as dangerous as that sounds.
Unrelated to bandits, though, I'd like to talk a little bit about the sluggish pace the kickstarter has gotten to, and how alarming this is for Swain, myself, and the nearly five hundred kickstarter backers we have so far.
The steam greenlight is phenomenal, and frankly the speed at which it came about blew my head off. The problem, however, is that without the financial backing to produce this game, the greenlight will at present do nothing for us. What I'm seeing is that of the over eight thousand 'yes' votes we have on steam, we have only ~500 backers on the kickstarter. I don't mean to go on a rant, fellas, but if we don't reach the kickstarter goal, this game goes from a 2015 release to a 2017 release or beyond. Swain and I have bills to pay, and working day jobs severely cuts down on our ability to move on this, especially considering how far we've come building this out-of-pocket.
Reaching our kickstarter goal puts swain and I within walking distance of eachother, allows us 8-12 hours a day to work on this project in a dedicated fashion (ratherthan chipping in bits of tired, worn out free time at the end of the day), and if we go even just a bit above and beyond, we getMindChamber on to help us kick even more ass. I've heard people tell me they're counting on Swain and I, and that couldn't be further from the truth, at this point, friends, WE are counting on YOU.
tl;dr Let us create for you, support the kickstarter, it is VITAL to the creation of this game.
The MERC faction, a rag-tag, barely functional group that roamed Nevada, constantly on the cusp of being completely obliterated. The incident at the Nexus core, however, allowed their opportunistic leaders to seize the weapons and means to train their units, as well as expand their ranks to such a degree that they present a substantial threat. They possess the ability to traverse the city's Great Walls with greater ease than even the A.A.H.W., and their swollen numbers lend to a brutal, versatle force that is to be reckoned with. Intel find that while their units fall into archetypical roles, the results they produce are nothing to dismiss.
Have some concept art of the more basic MERC units.. :D
Check it out, guys. Making good on our promise. Check out them rewards, the artwork, the plans.
I'm getting really excite.
Me sure to follow teammadness.tumblr.com and projectnexus2.com
2014-08-20 20:10:41 by Krinkels