https://www.kickstarter.com/projects/500655604/madness-project-nexus-2
Oh, and the bandits. Those lovable, opportunistic, cowardly scavengers. Not so much a 'faction' as a bunch of dangerously far flung splinter groups stealing, looting, and killing for sheer pleasure. They are as every bit as dangerous as that sounds.
Unrelated to bandits, though, I'd like to talk a little bit about the sluggish pace the kickstarter has gotten to, and how alarming this is for Swain, myself, and the nearly five hundred kickstarter backers we have so far.
The steam greenlight is phenomenal, and frankly the speed at which it came about blew my head off. The problem, however, is that without the financial backing to produce this game, the greenlight will at present do nothing for us. What I'm seeing is that of the over eight thousand 'yes' votes we have on steam, we have only ~500 backers on the kickstarter. I don't mean to go on a rant, fellas, but if we don't reach the kickstarter goal, this game goes from a 2015 release to a 2017 release or beyond. Swain and I have bills to pay, and working day jobs severely cuts down on our ability to move on this, especially considering how far we've come building this out-of-pocket.
Reaching our kickstarter goal puts swain and I within walking distance of eachother, allows us 8-12 hours a day to work on this project in a dedicated fashion (ratherthan chipping in bits of tired, worn out free time at the end of the day), and if we go even just a bit above and beyond, we getMindChamber on to help us kick even more ass. I've heard people tell me they're counting on Swain and I, and that couldn't be further from the truth, at this point, friends, WE are counting on YOU.
tl;dr Let us create for you, support the kickstarter, it is VITAL to the creation of this game.
https://www.kickstarter.com/projects/500655604/madness-project-nexus-2