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Krinkels
Matt "Krinkels" Jolly

Matt @Krinkels

Age 43, Male

madness

Philadelphia, PA

Joined on 12/18/99

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Krinkels's News

Posted by Krinkels - September 9th, 2014


AWith only 13 days left on the kickstarter we find ourself in a bit of a pickle as the whole thing seems to have floundered to a halt.  This steam greenlight will do us no good if we can't actually create the game, guys!  Swain and I want to work on this full time with our undivided attention, and have the ability to communicate face to face on the matter.  That is to say, if this kickstarter fails the two of us will have to backburner this project while we pursue day jobs flipping hamburgers to keep the lights on meaning production on Project Nexus 2 will grind to an agonizing crawl.

We have a phoenominal 579 backers on our kickstarter, and I can't thank you guys enough for the support we've been given so far, but with over eight thousand of you amazing people voting for the Steam greenlight that means only 7% of you have put your money where your vote is.  If just a fourth of that eight thousand chipped in the 15 for the early access beta and a copy of the game we could be seeing the early acces out as early as janurary.

On top of that, eight thousand pre-orders would let us reach every one of our stretch goals outlined on the kickstarter page!  That is to say; we need your help!  Help us serve you!

Take a second look if you haven't already, this kickstarter desperately needs the help of every devoted Madness fan there is: https://www.kickstarter.com/projects/500655604/madness-project-nexus-2

Also, have some artwork!  Something that bugged me about Nexus 1, that we started to address in Nexus 1.5, is the homogeneous nature of the battles.  With the introduction of factions we'll see a very distinct variety in battles when dealing with the different groups.  The MERCs are heavily leader based, for instance, buffing their squadmades's accuracy, morale, and even their AI.  Taking these guys out will cause all sorts of disharmony in the ranks.

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Posted by Krinkels - September 6th, 2014



https://www.kickstarter.com/projects/500655604/madness-project-nexus-2
Oh, and the bandits. Those lovable, opportunistic, cowardly scavengers. Not so much a 'faction' as a bunch of dangerously far flung splinter groups stealing, looting, and killing for sheer pleasure. They are as every bit as dangerous as that sounds.

Unrelated to bandits, though, I'd like to talk a little bit about the sluggish pace the kickstarter has gotten to, and how alarming this is for Swain, myself, and the nearly five hundred kickstarter backers we have so far.

The steam greenlight is phenomenal, and frankly the speed at which it came about blew my head off. The problem, however, is that without the financial backing to produce this game, the greenlight will at present do nothing for us. What I'm seeing is that of the over eight thousand 'yes' votes we have on steam, we have only ~500 backers on the kickstarter. I don't mean to go on a rant, fellas, but if we don't reach the kickstarter goal, this game goes from a 2015 release to a 2017 release or beyond. Swain and I have bills to pay, and working day jobs severely cuts down on our ability to move on this, especially considering how far we've come building this out-of-pocket. 

Reaching our kickstarter goal puts swain and I within walking distance of eachother, allows us 8-12 hours a day to work on this project in a dedicated fashion (ratherthan chipping in bits of tired, worn out free time at the end of the day), and if we go even just a bit above and beyond, we getMindChamber on to help us kick even more ass. I've heard people tell me they're counting on Swain and I, and that couldn't be further from the truth, at this point, friends, WE are counting on YOU.

tl;dr Let us create for you, support the kickstarter, it is VITAL to the creation of this game.


https://www.kickstarter.com/projects/500655604/madness-project-nexus-2
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Posted by Krinkels - September 5th, 2014


https://www.kickstarter.com/projects/500655604/madness-project-nexus-2

The MERC faction, a rag-tag, barely functional group that roamed Nevada, constantly on the cusp of being completely obliterated.  The incident at the Nexus core, however, allowed their opportunistic leaders to seize the weapons and means to train their units, as well as expand their ranks to such a degree that they present a substantial threat.  They possess the ability to traverse the city's Great Walls with greater ease than even the A.A.H.W., and their swollen numbers lend to a brutal, versatle force that is to be reckoned with.  Intel find that while their units fall into archetypical roles, the results they produce are nothing to dismiss.

Have some concept art of the more basic MERC units.. :D

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1534_140995817072_concept1_merc.jpg

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https://www.kickstarter.com/projects/500655604/madness-project-nexus-2


1

Posted by Krinkels - August 24th, 2014


https://www.kickstarter.com/projects/500655604/madness-project-nexus-2
Check it out, guys.  Making good on our promise.  Check out them rewards, the artwork, the plans.


Posted by Krinkels - August 23rd, 2014


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Posted by Krinkels - August 22nd, 2014


I'm getting really excite.  
Me sure to follow teammadness.tumblr.com and projectnexus2.com
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Posted by Krinkels - August 20th, 2014


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Posted by Krinkels - August 19th, 2014


Five days, crid'ren1534_140847419392_countdown3.jpg


Posted by Krinkels - August 18th, 2014


Six.

 


Count with me chidren1534_140841006773_countdown2.jpg


Posted by Krinkels - August 17th, 2014


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