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Krinkels
Matt "Krinkels" Jolly

Matt @Krinkels

Age 43, Male

Artist/Game Dev

Philadelphia, PA

Joined on 12/18/99

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Krinkels's News

Posted by Krinkels - July 7th, 2012


Madness Day is fast approaching. I know I'll have something to upload that day, always busy busy busy.

Also I'm leaving next week for San Diego Comic Con, any of you guys going?

EDIT: Yes! Project Nexus Episode 1.5 is trundling along (slowly). Of course it'll be on hold while I'm away, though. When I return it'll be priority #1.

EDIT 2: As of today, July 25th 2012, Madness is 10 years old. Crazy, huh? I'm still on the road away from my work computer, but I'll be back at it next week. Good thing about all this downtime is that I (finally) got Madness 11 written. :3c

Stay Mad, friends.


3

Posted by Krinkels - June 27th, 2012


Stuff.

Something cryptic...


2

Posted by Krinkels - June 23rd, 2012


You guys are crazy.

Ya buncha crazies.


Posted by Krinkels - June 2nd, 2012


Incident:100A Is done and uploaded!

GO WATCH IT!

And after that go kill some zombies.

Incident:100A


Posted by Krinkels - May 30th, 2012


These Zeds don't play nice. Now that we got the framework done for zombies The-Swain and I are going to go dark for a while as we actualize some concepts surrounding our un-dead combatants. I got so many ideas on what to do with these guys.

You'll also notice a few new guns and armors in there, and that the M249 isn't quite the Godsend you remember it to be.

Have fun getting your face chewed off.

Zombie Arena Mode


Posted by Krinkels - May 20th, 2012


The hour is drawing near, I wonder what's going to come out first, Incident:100A, or M:PN v1.7

Damn...


Posted by Krinkels - May 3rd, 2012


What could these be for...?

Six heads.


Posted by Krinkels - April 28th, 2012


I got nothin. :C

Prob be in the chat today tho.


Posted by Krinkels - April 20th, 2012


HELLO EVERYONE!

Sorry 1.7 is taking forever. We're already thinking ahead for the next update and tripping over ourselves a bit. We're thinking about delaying it a biiiit longer BUT (don't kill me just yet) it'll be a substantially larger update. It really comes down to how much we want to leave out for the next update.

So... tiny update now, big update later... or giant update later? That's what we're struggling with as we cobble this all together. Concept art is laid out but it's just a matter of producing all the art and testing new gameplay angles.

I think. Fear not, friends, we're keeping busy.

anyhoo, here's a picture of some jerk waving at some other jerk.

Hey guys, 1.7 is close.


Posted by Krinkels - April 5th, 2012


Holy shit guys! 1.6!!!
===new guns!====
-USP Match
-OTs-33
-TAR-21
-Luger p08
===new armors===
Trucky Mask
Go3lm fragments
Hank headwrap
other goggles and whatnot
sum bugs squashed

http://www.newgrounds.com/portal/view/592473

-=ALSO=-
NEW CARTOON