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Every game needs a sewer level.
Also, if you're not already, follow the tumblr for updates, too.
Hey guys, sorry about the lack of.... much of anything from us save for the tidbits we're dropping over at http://teammadness.tumblr.com. I've been distracted from work on all things Madness during the last few months because I've dived into paying work to keep my nose above the financial water, BUT, I have a move coming up this month that should make things a bit easier for me to breathe, and work. I've got a short half done, MC11 is still only around 1/3 completed, and swain still needs a laundrylist of things from me. On his own he's fast approaching a playable demo but when things level off for me to get more Madness-centered with my work things will start picking up much, much faster.
Just a heads up that I'm not dead, just busy. I'll let you know when things start moving forward, or rather, you'll see it happening with more relevant updates. Thanks for all your patience, guys, you're the best.
The holiday's have scattered the Swain and I to the four winds. In the meantime I'm just plugging away at mc11 and comm artwork. Expect a meaningful update in the very earliest parts of Janurary. I'll probably be answering questions over at teammadness.tumblr.com too.
I don't know guys I think this gun needs more upgradability...
This is seriously getting exciting. We're grinding as hard as we can to get a playable something to you guys soon. We're tired of being all talk about it and frankly you gotta see what we've been up to. It's fledgling, but it's promising as hell and we hope that you'll see where we're going with this.
Just cause the mental image conjured by the potential of this dual wielding system was worth sharing.