Just cause the mental image conjured by the potential of this dual wielding system was worth sharing.
Matt "Krinkels" Jolly
Age 43, Male
Artist/Game Dev
Philadelphia, PA
Joined on 12/18/99
Posted by Krinkels - October 18th, 2013
Swain hit me with the very first incarnation of AI and ragdoll in this simulation where one badguy will just walk at you until you shot him, where he flops to the ground (rather majestically).
There's something fucking horrifying about it, though, every time you shoot him he just snaps back up after a second and starts walking towards you again.
So I spend a good few minutes raising my blood pressure just running away from this thing and shooting at it.
PN2 might take a page from modern horror games, because of this
Posted by Krinkels - October 16th, 2013
The communication between Swain and I has me chomping at the bit to get something playable at least recorded so that we can start handing out substantial samples of what we're working on. It's pretty exciting stuff to see the potential laid out before us. But hey, I'm starting to get the hang of 3d modeling and animation, which only further fuels my complete and total enthusiasm, in some ways it's easier to manage than the mess of symbols Flash wound up with. Fire off any questions you might have and I'll try and answer 'em.
Also it didn't really feel like I was working on a madness game until I modeled up a mac-11, so, here's that. :D
Posted by Krinkels - September 22nd, 2013
Alright, so, Madness day! Already a good bunch of great submissions! Many huge thanks to anyone who kicked in their bit of Madness flavored work so far! Can't wait to see what else gets submitted. In case you hadn't seen it yet, be sure to check out what I threw out there, Incident:1000A.
Though, more importantly, I'm thrilled to explain what Swainand I have been yelling at eachother about over the last long while; Project Nexus 2. We're going with the unity build, Why unity? Because Flash simply can't handle what we're trying to bring to the game, truth be told Nexus was stripped of a litany of features that couldn't be added because of the limitations of the Flash environment. With the Unity engine, we can go full 3d, and have a greater command of creative control over what we want to offer. The greatest challenge will be maintaining that madness feel in the third dimension, but given the general levels of awesome coming offa my main man Swain, I think we can deliver something you might enjoy. To actualize this, we're intending to run a kickstarter to ensure that we don't have to get jobs washing dishes, keep an eye out for that.
You can keep up with our development blog here: http://teammadness.tumblr.com/
And of course, I'll be posting semi-regular updates on the Madness Combat facebook page.
Alright I gotta go check out more MD2013 animations and arts and whatnots...
Posted by Krinkels - September 22nd, 2013
Holy moly it's already here! Here let me get my things together, summon a Swain, and grab something caffeinated. I'm bumping into walls runnin' all over the place. Need to sit down and check out all the cool stuff coming through the portal today.
In the meantime, check out this cartoon I made for you guys :3
Posted by Krinkels - July 6th, 2013
http://www.newgrounds.com/portal/view/621022
A little something to sate your appetite while I work on bigger things....